
As do joysticks in some cases if you are used to higher sensitivity. I suppose it would just be interesting to know if people use any other methods or if theres any possible ones. Back when I used to play with a controller on console the only technique i would kind of use would be timing my 360 degrees. A vertical stick which is held in the hand and til. I dont think it would match so good w/ dont you think Thats kind of interesting though. A joystick on the other hand stays stationary and is basically composed of a base and a stick. The mouse device moves across the table surface. Mice will innately feel "slow" because of turn/twist speeds limiting movement. Answer (1 of 3): A mouse is moved a mouse is moved back and forth and up and down buy a persons hand.

I'm sorry if you don't understand how mechs work. With the mouse you can also point your mech in the correct direction very fast using high DPI, and then switch for the. Is a controller or a mouse better for aiming A controller uses a thumbstick controlled by a thumb, which allows you to push your aim in any direction across 360 degrees. You'd have to have a sensitivity switch like this in some high end programmable joystick to pull off the same trick, but even then the joystick becomes much less accurate than a mouse if you suddenly increase the sensitivity. This next question is something that causes a lot of controversy, but the answer is quite simple. If the values are too small, the mouse cursor may not stay still even if the joystick is not being handled. Controller Vs Mouse and Keyboard For Aiming. If the values become too large, pixel by pixel motion may be impossible. These values indicate the range away from center the joystick must be moved to register motion. Also improved throttle control and a more 'integrated' feel of every movement component instead of rather abstract keyboard mappings. Centered joystick range where no cursor motion will be sent.

I am however used to mouse/keyboard gaming since when i was a child, and moreover a joystick would be another expense that im not very much willing. I would like you to tell me how well you think you do with your respective control mode. Hey everyone, i read in many threads that most people prefer to play ED using a joystick rather than using mouse/keyboard, thats understandable.

I believe that while actually aiming will be a lot easier with a Mouse this will be compensated by the fact that the analog joystick will give you a more detailed control over every movement axis which will probably play an equally important role - especially for the lighter 'Mechs. Ok gentlement, im trying to gather some research on players in RB would those of you who are willing to share this information, please tell me if you use Mouse Aim or Joystick in Realistic Battles. Still I'll definitely be playing with joystick - I bought a HOTAS for this game specifically, just because i can't imagine steering a 'Mech with anything else.
Mouse vs joystick sensitivity Pc#
It would be horrible if the developers tried to introduce artificial mouse lag or anything of the sort, just so joystick users won't be at an disadvantage - anyone remember the Shadowrun fps which tried to put console and PC gamers in the same match and did exactly this?
